So: you broke up with a witch. How bad is this going to be?

1 – It’s fine, because they kept some of your hair, and made a copy of you that doesn’t complain or leave the cupboard doors in the kitchen open. So it’s fine. It’s all fine. It doesn’t want to hunt you down and eat you or anything; and even if it did, that wouldn’t make it more powerful, or more “complete.” So go to sleep.

2 – You figured it was amicable, but when you went for a piss this morning, there was blood in it. And, eventually, painfully: thorns. So: that’s a problem, and they’re not answering their phone when you ring them to try and figure out what’s happening.

3 – They turn up at your house the next day with no knowledge of what happened; turns out you broke up with one of the meat-puppet doubles they employ to get shit done, and they’ve got no knowledge of it. They (or… the meat-puppet, you suppose) seemed really upset, and stormed out of the cafe after the break-up, and they can’t contact it any more. They need your help getting it back.

4 – They trap you hexwise in the day of the break-up, forcing you to re-live it over and over again until you get it right. Unfortunately, you haven’t a goddamn clue what “right” is, because not breaking up doesn’t seem to fix it. You’re on loop thirteen now and you’re starting to come unhinged.

5 – They transform into a cat, sneak into your house, and kill your pets. At least: you think it was them.

6 – Everyone in town starts looking at you funny. Pretty soon, your friends stop responding to your messages; even your mum makes an excuse and hangs up on you. The next week, your face is in the papers: everyone seems to recognise you as someone who masturbates in public parks. And: you don’t, just to be clear. It just seems that everyone else believes you do.

7 – You didn’t break up with them; they broke up with you, and to soften the blow, they cast a spell over you to make you believe you triggered the split. It’s just kinder this way. Which makes you wonder: what other memories from your time together are false?

8 – It’s amicable; you both realise you need different things, that you’re different people, and you kiss one last time before saying goodbye and walking away. Except: you were never going out with them in the first place. The whole relationship was just a spell, a potion you drank several months ago – a hallucinatory whirlwind romance with the partner of your dreams, who also happens to be the witch who brewed the concoction – and now it’s worn off, you wake up with a crushing hangover and a heartbreak to match as reality sets in. Can you survive without another dose?

9 – They sigh, and nod, and transform you back into your original form: their raven familiar. Except unlike the previous transformations (you assume) you’ve retained your human intelligence and memories, and now things are kind of weird when they ask you to help out with spells or bring other lovers back to their lair.

10 – They’re furious, and summon a great curse upon you; the sky darkens, the winds howl, lightning and hail smash into the ground and rivers break their banks and overflow. People are in serious danger should this continue; do you really want to go through with it?

Header image by Allan Wan on Flickr

Glimmers is a series where Chris and Grant, the creative leads behind Rowan, Rook & Decard, create an urban horror world through the use of Dx tables. Because who has time to read a full setting book?

[GLIMMERS.] The city is alive. The city is connected, with streams of light and noise and people, to every other city; they are all the same being, all branches of the same concrete-and-glass tree. There are streets between them, forgotten streets, with secret names and grim inhabitants. (And: there are wild-lands, dark places, the Spaces Between, where nothing seems right. Airport waiting rooms. Churches, at night. Backwater villages.)

There is vast power in the thrum of machines and the buzz of traffic, and it can be yours, for a price.

Grant is the creative force behind such games as Goblin Quest, One Last Job, Unbound, Honey Heist and the latest edition of Paranoia. In a previous life, he was a video games journalist, and before that he was a chef for a while, but it didn't really work out. His work is famous for short-form, easy-to-learn rulesets with an emphasis on quick play and accessible humour.

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