Home » News » Play Resources » Page 4

Play Resources

Read More

Resistance Toolbox: now available!

All the best indie systems have a creative commons rules-set that you can use to write your own games, so we figured ours should too. To that end, we’re proud to announce that the Resistance System – the rules that power Spire – are now available to download for free from our shop. We’re calling […]

Read More

Advancement in Spire

ADVANCEMENT Since releasing Spire, one of the pieces of feedback that we’ve received is that some people are finding it tricky to judge when to allot advances to their players. Advances allow characters to grow in power in exchange for changing the city around them, but what sort of changes do they need to make? […]

Read More

What minor pocket dimension have we stumbled into?

1 – First, you need to find a tree that’s stood for more than a century; then it has to get struck by lightning, and die. Then you have to crawl down inside the rotted-out trunk of it, into the ground, and eventually (pray it’s a short trip) you’ll emerge into the garden. There isn’t […]

Read More

Blood & Dust play report – Session 3

Eoin Dooley has recently been running the Blood & Dust quick-start adventure for Spire. What follows is an account of their second session. Be aware this will have spoilers for the adventure. Red Row is on fire. A riot has spread through like a shockwave, smashing windows, tossing rubble, and leaving people bloody on the […]

Read More

What’s different about these gnomes?

1 – Gnomes are what happens when you leave magic items unattended for long periods of time; they absorb information from around them, grow and become sentient, then sprout a pair of legs and wander off into the countryside to go live up a tree or down in a cave. To that end, it’s quite […]

Read More

Blood & Dust play report – Session 2

Eoin Dooley has recently been running the Blood & Dust quick-start adventure for Spire. What follows is an account of their second session. Be aware this will have spoilers for the adventure. The gang meet up on Knight-Admiral Seiger’s excessively ornate rowboat on the sewage-soaked river of Red Row, and avail themselves of the very […]

Read More

How are you still alive?

1 – Duct tape and epoxy putty. You just stuck yourself together. Further examination of your body shows multiple patch-jobs concealed under your clothing – fishing-line stitches, sawdust and staples instead of organs, and so on. You are entirely unsure why you haven’t died yet, but it seems to be working. 2 – An angel […]

Read More

What’s weird about these elves?

1. They’re feral, like all elves are until the age of 100 or so. Up until that point they dwell in the forests in caves, or improvised lean-tos; they hunt with their nails and teeth, leaping out of trees and tearing the throats out of deer. At the end of their first century, they undergo […]

Read More

What does this serial killer collect from their victims?

1 – FINGERNAILS. And toenails. They rip ‘em out with pliers, and fix them to their own scabby, pallid skin with staples. (The “scales” function as a kind of armour, weirdly.) 2 – THEIR LAST MEAL. Pumped straight out of the stomach. 3 – AURAS. They rip it off them in their last moments and […]