What does this serial killer collect from their victims?

1 – FINGERNAILS. And toenails. They rip ‘em out with pliers, and fix them to their own scabby, pallid skin with staples. (The “scales” function as a kind of armour, weirdly.)

2 – THEIR LAST MEAL. Pumped straight out of the stomach.

3 – AURAS. They rip it off them in their last moments and add it to their own; a swirling, incoherent mess of jagged colours that makes electric lights malfunction when they get angry.

4 – SHOES. They reckon if they steal the shoes off people, they can’t “walk into heaven,” which is kind of a dick move; instead, they nail horseshoes to the soles of their feet to pin them in place. Most of them hang around as ghosts, but on the other hand, most of them don’t deserve to get into heaven given what they’ve done.

5 – THE LAST THING THEY SAW. They used to reckon that the last thing people saw was imprinted on their eyes when they died; they were wrong, but you can use magic to access the information. The serial killer does, and renders them as nightmarish paintings – most of them self-portraits.

6 – PETS. They don’t want them to die; they take them home, put them up, feed them, etc. They’ve built an impromptu (and illegal) kennel in their apartment, and they’re starting to run out of space and money.

7 – IDENTITIES. It’s gross, but: they hollow them out and wear the husks, and some back-alley sorcery lets them pose as the person. It’s a good likeness, too, right down to the mannerisms, until the body starts rotting; they keep a couple of bodies cured and dried in their bedroom, ready for emergencies. So, you know: look for suture marks on the backs of your friends’ heads.

8 – EYES. They install the eyes around their home, and they can focus and look through them, letting them act as a sort of security camera system. (They varnish them so they don’t dry out; it impairs the vision a little.)

9 – HANDS. To make a Hand of Glory, you need the left hand of a man hanged for murder. Those are really hard to come by these days, so the killer is capturing people, having them kill one another and then hanging the survivor, cutting off their hand, and selling it on the black market. (If YOU’VE ever used a Hand of Glory, odds are it’s coming from an illegal Hand Farm like this one.)

10 – MONEY. The killer (or is it killers?) receives instructions detailing the location, appearance, and movements of the target from a mysterious source; they track them down and kill them, and each one of them just so happens to be carrying a huge amount of cash, which is the killer’s payment. Who’s setting it up, and where is the money coming from? And are you going to open that briefcase that appeared in your living room last night?


Glimmers is a series where Chris and Grant, the creative leads behind Rowan, Rook & Decard, create an urban horror world through the use of Dx tables. Because who has time to read a full setting book?

[GLIMMERS.] The city is alive. The city is connected, with streams of light and noise and people, to every other city; they are all the same being, all branches of the same concrete-and-glass tree. There are streets between them, forgotten streets, with secret names and grim inhabitants. (And: there are wild-lands, dark places, the Spaces Between, where nothing seems right. Airport waiting rooms. Churches, at night. Backwater villages.)
There is vast power in the thrum of machines and the buzz of traffic, and it can be yours, for a price.

Cover image by Ben Smith on Flickr

grant
Grant is the creative force behind such games as Goblin Quest, One Last Job, Unbound, Honey Heist and the latest edition of Paranoia. In a previous life, he was a video games journalist, and before that he was a chef for a while, but it didn't really work out. His work is famous for short-form, easy-to-learn rulesets with an emphasis on quick play and accessible humour.

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