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Bone To Pick
Lucien Rain

You’ve got one bonus day in the land of the living, and you’ve got scores to settle. Burn houses, joust against old enemies, and dance just one last time in Bone To Pick, an award-winning Havoc TTRPG about getting revenge from beyond the grave.

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Wakey wakey! You’ve got one day back in the land of the living, and a few scores that need settling. Burn houses, joust against old enemies, and dance just one last time. Bone to pick is a game about getting revenge, finishing old promises, and getting up to general shenanigans before you have to go back in the ground for good.

The game is for 3-5 players (one of whom is a GM) and is meant to be played in a single afternoon! Pre-made characters, random events and NPCs, and a story that comes with twists and turns at every corner. Quick, repeatable, and hilarious!

Will you turn to a pile of bone with less regrets than you woke up with?

Awards & Recognition

Bone To Pick won the 2026 Havoc Jam and received the Grant Howitt Seal of Approval.

About the Author

Lucien is a Canadian game designer and music producer who makes narrative first, rules easy games about all sorts of things. You can see work in progress here, or come chat and play some games!

About Havoc

Havoc Engine games are: short-form, over-the-top, and give players the bulk of narrative authority.

Havoc believes players should do the fun thing immediately and then find another fun thing to do based on the first fun thing. This engine is more candy than you should eat. This engine is a greased pig. This engine is a drum kit for your seventh birthday. This engine is Friday night forever.

The Havoc Engine Toolkit is designed to help you make your own original games, and then unleash them on the world.

RR&D Community Content

Bone To Pick was created by Lucien Rain, and is owned and designed by them using the Havoc Engine as part of the 2026 Havoc Jam. We are making it available on our site as part of RR&D’s creator community programme: we take a small percentage of the price to cover hosting, and the original creators receive the rest. If you’d like to create your own works that are compatible with, or build on, our games, you can start with our community licence and join our Discord for more.

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