In Free From the Yoke, you’ll control one of 8 different Houses. These are the factions that define your new country, and through their struggles and fortunes you’ll tell your fledgling nation’s history.
You’ll also play a viewpoint Character from your House, however. Their adventures and sagas, their brushes with the supernatural and their desperate struggle on the battlefield, will help guide the course of history.
Finally, there’s the Arbiter – the organisation in control of this land. They might be the heroes of the revolutionary war, avatars of the Land itself risen up to oust the Empire, or even a governor left here by the Empire as part of their peace treaty with you. Their playbook tells you what sort of challenges they’ll force onto their subjects, what laws they’ll enforce, and how your Houses and Characters can exploit their organisation to their advantage. The Arbiter also has an Agent, a powerful free agent to add into your mix when characters go on adventures, and Projects – map-changing ambitions that will define each age of your saga.
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