HERE’S THE DEAL: I write one tabletop or live roleplaying game a month. It will be no bigger than one side of A4 paper (that’s one side of letter paper, for you American types) and I will do all the art, layout and design myself in pen.
My games are, in general: short, punchy, well-written and exciting. Over the last six years of writing I’ve become more serious and less silly, so expect to see a mix of tones ranging from introspective and heart-breaking to daft and explosive. I’ll always strive to innovate and offer something original or surprising in each game.
PAnnKAke –
This heist was a lot of fun. The simple โbears with hatsโ image is enough to set this game apart from others. The heist is easy to GM and the bear/criminal stat system is unique, well thought out, and really hilarious. One thing I would change is that the abilities change on a 1 for the roll or if the bear succeeds on a VERY bear or criminal action. (Ex. Mauling someone or cracking a safe)
Joe –
I just GM’d Honey Heist w/ the wife and young kids. We had a blast! Everyone played to their tropes and had a lot of laughs. They’re already planning their next heist; they want to rob a costume shop tomorrow night. Thanks for the games!