1 – The top of the other well. We donโt talk to the folk down there – theyโre strange. Sometimes music leaks up, so plug your ears with wax when you go to collect water during a solstice, else youโll be drawn down beneath.
2 – A very stuck dragon. We couldnโt get him out. Heโs clearly embarrassed about it. Throw him a copper – he says heโll tell you your future if you do, but he clearly canโt. Problem is: the older a dragon gets, the bigger it gets, and heโs starting to buckle the ground around the well.
3 – A Sphere of Annihilation. Itโs like a garbage disposal, but you donโt need to worry about putting a fork in it, because itโll destroy that too. A wizard put it here (of course it was a wizard) after plucking it from the Elemental Plane of No, and after burying it didnโt work (it annihilated the dirt and the shovels) they just built higher and higher walls around it.
4 – A branching myconid (fungus-folk) colony which is infecting people with waterborne spores. They have dire news from the Land Beneath and are trying to make an ambassador that has a human mouth, but itโs going really wrong.
5 – During the day, nothing but water and the occasional frog. At night: a lank-haired witch-thing, skittering about on bent and broken limbs, who steals livestock and drags the bodies, still kicking, back down the well to feed. The villagers are working out whether itโs best to keep placating her or try to stop her nightly rampages.
6 – Gold coins. Loads of them; theyโre covered in grime, but you can see the glint of something valuable down there. Now, the whole village around it is abandoned, but presumably thatโs got nothing to do with it. (Of course: itโs not gold coins. Well. It is gold coins, stuck to the camouflaged shell of something between a wyrm and a squid, designed to lure in careless treasure-hunters.)
7 – Itโs not a well: itโs a chimney from a waterlogged dwarven forge that got stuck down there when the multiverse imploded. Springs and tiny cogs keep coming up along with the water.
8 – Goblins, filling the buckets with water, presumably as part of a ruse.
9 – The corpse of a unicorn. Its horn and bones are turning all the water to low-grade healing potions, making this village the healthiest one for miles around.
10 – Gin. A wizard magicked it this one time for a party and never changed it back, making this village one of the least healthy for miles around.
11 – An adventure! Thereโs a guy down there, all covered in robes and stuff, and he says that the well conceals a portal to the land of the dead. If you can survive the seven trials and challenges ahead, you can rescue lost souls from the underworld. (Sounds like a ruse? About one in four people in the village claim to have been rescued from down there. But maybe theyโre lying, too.)
12 – Clouds. And, beneath them, a desert of bone-white sands and endless black skies, where hungry ghosts trade coins from a damned kingdom for blood, and tattered madmen lead packs of semi-intelligent dogs to raid ruined libraries.
Remnants is a series where Chris and Grant, the creative leads behind Rowan, Rook & Decard, create a fantasy world through the use of Dx tables. Because who has time to read a full setting book?
[REMNANTS] Once upon a time, when the dragon-kings ruled the aetherealms and the Witch-Queens fought grand duels over generations with arcana of unimaginable power, the worlds split apart. There was too much magic, and reality couldnโt bear the weight any longer. The otherworlds splintered apart like ships crashing against a shoreline; but the pieces remained, shards of reality, and they pierced the material realm. A thousand dimensions, all attached to various degrees, to the prime material: some forgotten, some overrun with new inhabitants, some spawning monstrous creatures into the world, and some ripe for plundering.
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