What’s weird about these goblins?

Posted on November 27, 2017 in Play Resources

credit: Hammermancer image by Iguanamouth

1 They worship seagulls, after being caught at sea on a particularly treacherous voyage, and view them as pecky angels. The worship is not at all mutual and many of the dropping-caked goblins are blind in one or more eyes.

2 They love explosions. They were raised in a mine, turfed out by expansionist dwarves, and now they roam the countryside with a cartload of stolen dynamite and a grudge to settle. (They can hurl mining explosives, dealing moderate area damage, and they defend their cart with terrifying, chew-through-your-ankles zeal.)

3 They killed a first-level adventuring party, and have therefore levelled up. One of them is convinced heโ€™s a cleric, another a wizard, a third a rogue, and so on. They all wear armour thatโ€™s far too big for them, but they can fight better than the average goblin.

4 They feed off insults thanks to an old fey pact. Theyโ€™ll try to get people to swear at them or toss garbage their way, at which point they gain a handful of temporary hitpoints and maybe a bonus to hit for a round or two. To encourage insults, they dress as offensively as possible and like throwing turds at people.

5 They live inside a giant beehive full of giant bees, and they serve the queen. They paint themselves yellow and black in an attempt to fit in; this may or not not just be part of a ruse to steal some giant honey.

6 Theyโ€™re not a joke; theyโ€™re anti-dwarf tunnel-fighters, trained to make improvised traps and lay ambushes. Their kind can see in total darkness, and they all inflict sneak attack damage as though they were rogues. (Theyโ€™ll run like hell away from a fight, too, if it looks like they canโ€™t win. Tracking them down is half the battle.)

7 A necromancer wove spells of undeath over the wrong graveyard, so now theyโ€™re skeletal goblins. Not much else has changed about them; they retain their mischievous nature, and often enjoy swapping heads or playing each other like xylophones as a gag.

8 Theyโ€™re not interested in fighting, and are on a sort of fund-raising mission to get enough copper pieces to repair their dungeon roof, which has been leaking something awful. Theyโ€™re doing okay so far, but they need a solid donation to ensure they can stay homed through winter.

9 They made off with a sizeable portion of a dragonโ€™s hoard and are living like kings – and theyโ€™re clad in stolen magic armour that makes them hard to kill. Theyโ€™re not the real threat, though, because the dragon can smell stolen gold, and sheโ€™s coming to get it back.

10 Devoid of morals and finding it easy to sneak up on people, the goblins have set up a sort of protection racket in the village; the inhabitants leave out food and drink for them on their back steps at night, and in exchange, the goblins keep them safe from low-level threats and non-goblin burglary. Theyโ€™re not doing too bad a job of it, either.

Remnants is a series where Chris and Grant, the creative leads behind Rowan, Rook & Decard, create a fantasy world through the use of Dx tables. Because who has time to read a full setting book?

[REMNANTS] Once upon a time, when the dragon-kings ruled the aetherealms and the Witch-Queens fought grand duels over generations with arcana of unimaginable power, the worlds split apart. There was too much magic, and reality couldnโ€™t bear the weight any longer. The otherworlds splintered apart like ships crashing against a shoreline; but the pieces remained, shards of reality, and they pierced the material realm. A thousand dimensions, all attached to various degrees, to the prime material: some forgotten, some overrun with new inhabitants, some spawning monstrous creatures into the world, and some ripe for plundering.

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