Blood and Dust play report

Posted on January 23, 2018 in Play Resources

Eoin Dooley has recently been running the Blood & Dust quick-start adventure for Spire. What follows is an account of their first session. Be aware this will have spoilers for the adventure.

Blood & Dust – Session 1

Deep underneath Spire, a mile-high city where the masked Aelfir rule, is Red Row, a misbegotten quarter ridden with crime, drenched in smoke and hazy from the ruddy glow of red light districts where the Drow are allowed to live with minimal attention paid to them. It’s a place where gangsters tell the city guard who they’re allowed to arrest, and a sensible guard hopes members of the competing gangs agree, or takes enough of their drugs not to worry about the issue. It’s been a remarkably stable equilibrium, but in the last few weeks it’s been threatening to spin out of control. A marked uptick in beatings, shootings and serious swear words are symptomatic of anger in the air. Yet, most people are talking about the Weeping Maiden, an avant-garde play that’s the hot new ticket in town, doubly noteworthy as a bunch Knights of the North Docks are running security. This isn’t their territory – it’s not like Red Row is lacking for drunken goons with blades the size of their egos, after all.

To find out what’s going on, a cell of insurrectionist Drow have met in a loft, and, after a brief ritual dedicated to Lombre and the Ministry of Our Hidden Mistress, discuss goings-on. Ex-military Firebrand Lozyln de Vire is incredibly annoyed someone told the cops about the seditious texts he may or may not have been keeping under his bed. A new recruit of his, Lajhan priestess Dacien Theroux is ticked off the Crimson Vigil have been recruiting out of her church, probably because that should be considered Ministry turf and she doesn’t need their goddess Lekolé setting the place on fire. Her secret crush, Idol and former thief Quenelle Laurant is positively fuming over the attention the play is getting instead of them. Vermissian Sage Illyria Lox is rather vexed about someone blocking off her routes into the Vermissian, colloquially referred to as train hell for smart people, and where Quenelle has apparently been seen wandering around in a trance. Knight of the North Docks Ganford Seiger though, is just, like, real happy to be there and has already started on the rum he brought, wondering idly if he should bring up his 16 year old Dagger-addicted squire Vennis for a drink. Given how much the kid has seen when he and Loz go out a massively illegal secret society meeting should be no big deal.

The atmosphere is punctuated by a bullet cracking through the window and into the roof. Loz kicks over the table, shotgun out. Illyria rushes to the window and sees what appears to be an old blind Lajhan firing around wildly with a revolver. Dacien recognises her as Madame Cazanoux, a former scryatrix who didn’t quite make the cut for magical vision after she blinded herself in the name of Limyé, and runs downstairs to bring her in. Loz makes to head off guards coming to investigate, thankfully including a friend of his named Athelmayas who the players decided is Steve Buscemi. Madame Cazanoux is delirious, raging about the goddess who took her sight and the Aelfir that took the rest, but Dacien is able to coax her inside. Athelmayas has been working overtime thanks to orders from on high to crack down and round up criminals, and is totally exasperated to see Loz, but Loz makes everything better with a pouch of silver. Seiger decides Vennis is better off downstairs.

Upstairs, Illyria jury-rigs the ritual material lying around to diagnose and fix the nun. Cazanoux has been enchanted, both with intense anger, and with a desire to see the Weeping Maiden. As the enchantment is broken, Cazanoux snaps, babbling nigh-incoherently of visions of blood and dust and rot and the Hungry Deep that resides at the Heart of Spire and of all-consuming rage and decay. Illyria is mostly unperturbed and finishes repairs. The nun, sweet and kindly now, explains to the gang that her parishioners were kind enough to crowdfund a ticket for her to “see” the Weeping Maiden. It seemed impolite to refuse, and she figured she could listen along anyway. After she left the revolver was given to her, allegedly for her own protection, by a member of the Church of the Gun, which is headed by local lunatic Brother Hellion yet maintains a respectable following due to the incredibly large number of quasi-divine guns they have. It was sometime after she left the play that she started seeing visions again, and attacked them. Sadly, Cazanoux is not the best eyewitness, so the gang split in two to investigate. Loz and Seiger will chat to Brother Hellion in his church on Kiln Street, while Dacien, Quenelle and Illyria attend the next performance of the Weeping Maiden.

The debauched party boys arrive on Kiln Street to see a Sister of the Gun blessing a few beggars with the protection of Brother Hellion, which is to say, giving them a pistol each. Seiger quickly infers that this is probably the person who gave a gun to Cazanoux, and decides to put a stop to this mess. He walks up and decapitates her with his big fuck-off sword. The beggars flee in horror, Seiger stoops down to pick up the guns, and before Loz can explain they just wanted to talk to the Hellionites they are shot at from the church by multiple rifles. They duck into cover, and the Hellionites demand they come out to face justice. They do the opposite, and scarper down an alleyway.

The three mystics arrive in front of the theatre to find a line stretching around the block, with a Knight on bouncer duty, and doors not yet open. After a couple of failed attempts to get in by flirting, Quenelle stomps their feet, reminds everyone that they are famous damnit and that famous people get into theatres. The bouncer and the patrons agree out of sheer shame. They get a stall and Dacien scries on the cast and crew and learns that while they’re mostly in it for the art, they are secretly getting paid a tonne of money by someone. The trio head to the stage where the head playwright, Jessamyn, is shouting at her cast. Quenelle interrupts her to ask her about the play, and Jessamyn is displeased to see an arrogant celebrity walking in here. A ferocious conversation follows, which Illyria takes advantage of to access Vermissian-stored knowledge and determine the relationship between Jessamyn and Brother Hellion. She learns there is no direct one, but they are in fact estranged brother and sister. Illyria extorts the playwright by alluding to her relationship with the gun nut and implies word will get out if she doesn’t talk. Jessamyn, horrified, tells them they receive funding from human retroengineers and the enchantments in the play were their idea. She then commands Knights to escort them off the premises. The trio leave with new information, but are uneasy about the fact that the Weeping Maiden will continue to produce new hoodlums like Cazanoux.”

Eoin Dooley – GM – @eoin_dooley
Dave Fennell – Lozlyn de Vire – @MysteriousDrD
Jess Bernard – Quenell Laurant – @InfiniteJess
Aisling Reina – Ganford Seiger
Ciaran Monaghan – Illyria Lox
Samantha Keaveney – Dacien Theroux – @sampersand


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