I’ll Be Your Idol
With only one week left on the Ways and Means campaign, it’s time to look at our third new calling – the dangerously charismatic Demagogue. Grab your sycophants and soapboxes, you’re in for a good one.
With only one week left on the Ways and Means campaign, it’s time to look at our third new calling – the dangerously charismatic Demagogue. Grab your sycophants and soapboxes, you’re in for a good one.
The Ways and Means crowdfunding campaign has just passed the halfway point. Let's take a moment to celebrate everything we’ve accomplished so far and see what’s coming down the track.
Time for another Ways and Means dev blog. Today we're investigating another new calling for Heart, the Protector, and asking the most important question there is: what would you die to protect?
It's time for another Ways and Means dev blog! Today we're talking about the Artists, the muses that lure them deep into the Heart, and the mediums they use to drag their wildest fantasies kicking and screaming into reality.
Drum roll please! Ways & Means is live on Backerkit, now – right now, literally as you’re reading this. You can back it by clicking here, clicking a number you like the look of (I recommend the big ones), and then inputting your payment details and – Stop rolling that drum around. You won’t be […]
Join us for another entry in our Ways and Means dev blog series, as we take a gander at another class we're adding to Heart — the mind-warping Blightborn. I hear mushrooms are all the rage.
Today in our Ways and Means dev blog series, we take a look at the first of three new classes we're adding to Heart — the freewheeling bardic Witness. Better watch yourself! They've got a typewriter-accordion and they're not afraid to use it!
Get hype and delve deeper into the making of the newest sourcebook for Heart: the City Beneath, with our series of behind the scenes developer blogs for Ways and Means – starting with the cover illustration.
When you’re in a Hollow but you’re not in a fight against an Entity, you’re in the Exploration stage of the game. Surrounding each Entity in a Hollow are blasted hinterlands of rotten unreality where people, places, and things have been absorbed from the real world and remade into unsettling new forms. Exploring them is […]
This country is built on our bones. Labour made The Isles strong. The Empire couldn’t have existed without mills, shipyards, factories and foundries, and the owners and workers (but mostly the owners) of the nation forced the Crown to recognise their value, and reward them with democratic representation. For a while, things were good. Elected […]
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