An OSR-style game about plumbing the depths of ancient woods in search of a stolen relic.
A one page roleplaying game that got out of hand and is now two pages.
The briarwoods are shadowed, ancient and dangerous; the ruins of civilisations that tried to conquer them in ages past, choked with thorn and root, are riddled with cults and monsters too wild and too fearsome to show their faces in the towns and cities that surround it.
YOU are an outcast yourself – a sell-sword, an apostate, an outsider. An ailing village on the outskirts has hired you to venture within and reclaim their chapel’s stolen relic that, they claim, will rid them of the curse that has befallen them ever since it was stolen by the inhabitants of the woods.
For three to four players and a GM, intended for multiple-session play.
One page games?
HERE’S THE DEAL: I write one tabletop or live roleplaying game a month. It will be no bigger than one side of A4 paper (that’s one side of letter paper, for you American types) and I will do all the art, layout and design myself in pen.
My games are, in general: short, punchy, well-written and exciting. Over the last six years of writing I’ve become more serious and less silly, so expect to see a mix of tones ranging from introspective and heart-breaking to daft and explosive. I’ll always strive to innovate and offer something original or surprising in each game.
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