Everything Heart books bundle
Everything we’ve made for Heart, all wrapped up in one disquieting package.
Stock note: Heart is currently out of stock in most places. The fastest way to get hold of the new printing is likely to be to pre-order it through the Dagger in the Heart campaign here, where you can also pick up the other sourcebooks and the new adventure and GM screen.
Get notified when back in stock?
Dive headlong into the subterranean madness of Heart: The City Beneath with this exhaustive bundle. It includes physical and digital versions of the following:
- Heart: The City Beneath corebook which contains all the rules you’ll need to lead doomed adventurers on mad, self-destructive quests
- Sanctum, a guide to making a haven with your player group (and then destroying it with a series of nightmarish angels)
- Doors to Elsewhere, a plane-hopping campaign frame that sees delvers step into an alternate (and actually quite nice) universe through mysterious portals that appear throughout the Heart
- Burned and Broken, a translation guide to bring Spire characters into Heart after they’re disowned by the Ministry and must flee the city
- Vermissian Black Ops, a high-action special operations campaign frame that lets you strike against valuable assets in the City Above
- The Heart Quickstart rules, with a stripped-back version of the core system and an adventure to get you started
- Optionally, a thick card hexmap and sticker set with which to plot your journeys
There’s no better way to start your tale of hubris and despair in the red wet heaven that slumbers fitful beneath the city of Spire.
Stock note: Heart is currently out of stock in most places. The fastest way to get hold of the new printing is likely to be to pre-order it through the Dagger in the Heart campaign here, where you can also pick up the other sourcebooks and the new adventure and GM screen.
spinyboots (verified owner) –
Sprung for the bundle to keep things simple and because it everything looked so cool. The core book is absolutely gorgeous, with a linen-y texture on the cover I still can't get over. Easily one of the most book-y books I own. Packed with twisting, inky art alongside simple, usable two-column layout. As a setting, the Heart is clear, tantalizing, and I found it surprisingly easy to get everyone on the same page. It's rich with weirdness, horror, and danger in a way I find incredibly freeing as a…
Sprung for the bundle to keep things simple and because it everything looked so cool. The core book is absolutely gorgeous, with a linen-y texture on the cover I still can’t get over. Easily one of the most book-y books I own. Packed with twisting, inky art alongside simple, usable two-column layout. As a setting, the Heart is clear, tantalizing, and I found it surprisingly easy to get everyone on the same page. It’s rich with weirdness, horror, and danger in a way I find incredibly freeing as a GM. The core mechanics great. Resistances make providing consequences easy, and combat is a breeze. (No initiative! No turns, even! This does take a minute for players to get used to.) The system as a whole can feel a little amorphous and it’ll take me a while to work out the impact each mechanic has, but it’s been an absolute pleasure to run so far. The writing is stylistically punchy, pulpy, evocative, and readable, and structurally focused on creating significant consequences at the table. Everything in Heart is some combination of cool and/or horrible. Usually both. I haven’t dug as much into the sourcebooks, but the print quality is excellent. Rather than providing broad expansion or specific adventures, each sourcebook carves out a new and different framework for playing Heart in some unexplored corner of the setting, whether that’s by working to protect and provide for a particular haven, or using an interdimensional train network to carry out revolutionary wetwork in the City Above. The design in the sourcebooks is a little less consistent than in the core book, but the art remains top notch. The Quickstart is a handy cut-down version of the rules, and comes with a short introductory adventure. Probably a great way of learning the ropes. I wouldn’t know, I jumped straight into the full book. Too excited not to.