Golden Sea Deluxe map
Chart your way through the Golden Sea with this beautiful illustrated map template, and make a relic of your game.
Eras ago, this was a city the size of a kingdom – a city that scraped the sky. Then the sands came: a dry ocean that washed away all but the tallest towers. The Crown, a cartel of merchants and mystics, rules the shifting sands. You work for them.
Based on Grant Howitt’s 2016 one-page RPG, this 24″ by 36″ art print comes complete with all the rules, special equipment, enemies, insidious crystalline miracles, ill-boding omens and scenario generation tables from the original 2-page physical copy. It’s been beautifully illustrated by Galen Pejeau – all across it are little touches that shed light on the weird, post-apocalyptic, science-fantasy world of the Golden Sea.
Most importantly, it’s got a huge space in the middle where Galen has left barren dunes – a map. Upon this blank map, when you start your adventure and as you discover new settlements and locations, you’ll draw them onto the map, creating a permanent record of your campaign. The rich matt paper has been specially selected to take ink and pencil well without smearing.
If you’re not a natural artist, the map is lined with example locations that you can trim off and stick to the centre – and if you don’t want to cut up your poster, every poster comes complete with high-res colour/greyscale versions of the locations and character portraits that you can print out. (We also give you a colour image of the map that you can print out if you want to, say, have a practice run at cartography.)
One page games?
HERE’S THE DEAL: I write one tabletop or live roleplaying game a month. It will be no bigger than one side of A4 paper (that’s one side of letter paper, for you American types) and I will do all the art, layout and design myself in pen.
My games are, in general: short, punchy, well-written and exciting. Over the last six years of writing I’ve become more serious and less silly, so expect to see a mix of tones ranging from introspective and heart-breaking to daft and explosive. I’ll always strive to innovate and offer something original or surprising in each game.