You pretend to talk to ghosts for a living. What are you going to do when it happens for real?
THE YEAR IS 1890. YOU are a Spiritualist Medium; you speak with the spirits of the dead to provide insight, solace and closure to their loved ones that remain on earth.
Your tools are myriad and occult, your record is impeccable, and you are a charlatan in it for the money you make from tricking wealthy sad people out of their dead relatives’ cash. Your job tonight is to defraud a dowager out of a portion of her inheritance by pretending to summon the ghost of her husband.
Two problems: firstly, your trunk full of equipment has been lost in transit, so you’ll have to improvise.
Secondly, there’s a real ghost in the house and it’s going to kill you.
One page games?
HERE’S THE DEAL: I write one tabletop or live roleplaying game a month. It will be no bigger than one side of A4 paper (that’s one side of letter paper, for you American types) and I will do all the art, layout and design myself in pen.
My games are, in general: short, punchy, well-written and exciting. Over the last six years of writing I’ve become more serious and less silly, so expect to see a mix of tones ranging from introspective and heart-breaking to daft and explosive. I’ll always strive to innovate and offer something original or surprising in each game.
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