What’s weird about the club downtown?

1 – It’s run by the fey, and alongside the coat-check, you can hand in your reflection for the evening as well. Without a reflection, your soul doesn’t get stained from sin, so you can do whatever you wish and not end up karmically tainted by it. (In more concrete terms, you don’t feel bad about it, either. And you don’t even feel bad that you don’t feel bad.) The club keeps your reflection if you can’t pay up, and sells them on to desperate vampires at extortionate rates if you leave it too long.

2 – The music is a ritual. It’s one of the longest the world has ever seen, and it’s been performed by ten artists over about fifteen years; they come on stage and perform certain notes to add to the oversong. When it’s complete, they say that the whole club will ascend, but that’s probably just a spiel to get people through the doors.

3 – It’s infinite; there’s a room for every kind of music that you could imagine. However, seeing as the number of people in the club is finite, the less popular the musical style is the fewer people you’ll see. A number of shadowy organisations hold meetings in the throat-singing room, convinced that they’ll never be interrupted.

4 – You can only get to it by elevator. There are six elevators that go there, spread across town, and each of them has a slightly different combination of button-pushes that allow access. A lot of the elevators come with a “test” of some kind – a creepy-looking woman or child entering the lift and asking you weird questions – but that’s just to put off the tourists.

5 – It’s on the inside of a sphere; you can look up and see the other dancefloor. Which would be difficult enough to handle if you were sober, and you definitely aren’t. Some people like to throw small change up into the centre to see if you can get it to float in the middle of the sphere; the bouncers kick you out if they catch you doing it, though.

6 – It’s Valhalla for ravers. If you die on a dancefloor – generally thanks to an overdose, dehydration, or looking at the wrong guy in the wrong way and getting your head kicked in – then you come here, and dance all night, and sleep all day in the back of the chillout room. It’s jam-packed with the most hardcore party people available from throughout time, and they’re all impossibly irritating to be around if you’re sober.

7 – They’ve been playing the same song for the last twelve years. It’s incredibly long, and they just turn it down and leave it running when the club closes. Regular attendees believe that the mysteries of the universe are contained within the song – eventually. It seems to be about two years behind whatever’s fashionable when you hear it, which is pretty good going considering it was written last century.

8 – The place is jam-packed full of birds; owls, crows, hawks, ravens, etc. The staff’s main job is cleaning up after them, but if you can deal with the droppings, it lends the place a fantastic ambience.

9 – It’s pitch black inside. Most of the things that come here can see in the dark, and indeed prefer to function without light, so they don’t need it. Torches (and therefore phones) are banned; you can use night-vision goggles to see what’s going on, but expect the other punters to laugh at you and try to steal them.

10 – It’s in a rooftop garden. The plants here are unnaturally lush and vibrant, no matter what time of year it is – you reckon that there must be a dryad in charge, or at the very least a druid – and, occasionally, you see a deer or a fox scampering away down one of the corridors. Some of the more elaborate cocktails come served in pitcher plants or sliced-open cacti; the regulars tend to stick to glasses, though.

Glimmers is a series where Chris and Grant, the creative leads behind Rowan, Rook & Decard, create an urban horror world through the use of Dx tables. Because who has time to read a full setting book?
[GLIMMERS.] The city is alive. The city is connected, with streams of light and noise and people, to every other city; they are all the same being, all branches of the same concrete-and-glass tree. There are streets between them, forgotten streets, with secret names and grim inhabitants. (And: there are wild-lands, dark places, the Spaces Between, where nothing seems right. Airport waiting rooms. Churches, at night. Backwater villages.)
There is vast power in the thrum of machines and the buzz of traffic, and it can be yours, for a price.

Image by electricnude on flickr

chris
Director at Rowan Rook Decard
After running his first tabletop game at the age of 9, Chris has developed an abiding love for roleplaying systems. He is at the creative heart of Rowan, Rook and Decard, designing beautiful rules that make stories happen. He also has an astonishing capacity to find the weak point in a game system, and then exploit it until the game explodes.

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