SPIRE – CALL FOR WRITERS

EDIT – This call has now closed. Thanks for all your pitches!

When we started making Spire, we didn’t know what we were getting ourselves into. As the project has reached completion, we’ve been blown away by the enthusiasm and support of our players and readers – and we think we might need your assistance to give them what they want.

Spire is big. Bigger than we can handle ourselves. There are a million nooks and crannies to explore within the towering nightmare city, a million stories waiting to be told, and we want you to help.

WRITE FOR US!

What ideas do you have, when you flick through Spire? What stories do you want to help people tell? What weird twists and unexpected secrets have you hidden in your version of the city?

Take a look at our pay-what-you-want adventures: Blood and Dust, Eidolon Sky, and Kings of Silver. They’re an example of what we like when it comes to adventure design – lots of setup, lots of player choice, and very little in the way of scripting player actions. (Also: they’re not too long.) We like to think in terms of characters and motivations; of neat scenes that the GM can slip into the story wherever is appropriate; of giving the players difficult choices and no clear right answer. The adventures take the established locations within Spire and introduce a new element to them, then explore how that changes the already shaky status quo in the city.

It doesn’t matter whether you’re an established RPG author with reams of material under their belt or if this is your first stab at writing something for publication. We’re interested in hearing from you if you’ve got stories to tell in our world; especially if you’re part of a culture that doesn’t see much representation in the RPG industry.

Also, don’t worry about “getting it right” with regards to canon – we work in very broad strokes, and what’s true and what’s not in the world of Spire is a concept with a lot of wiggle room. As long as you have a broad understanding of the themes and concepts within our world, you should be fine – this isn’t a test to see whether you’ve memorised everything we’ve written and can regurgitate it back to us, but rather an exercise in seeing if you can use our words as a springboard to reach something better.

WHAT WE WANT

  • Original, punchy scenarios and campaign frames that give the GM agency to tell their own stories
  • Well-written, engaging words that spark the imagination; we’re proud of the standard of writing in Spire, and we want to continue the tradition
  • New extra advances, equipment and enemies that tie into your scenarios
  • New rules, descriptions and story hooks for things we haven’t covered in great detail – like the stuff we did in Black Magic
  • Interesting takes on well-worn fantasy tropes
  • Additional details, locations and characters for Spire

WHAT WE DON’T WANT

  • Scenarios set outside of Spire (that is, in Nujab, or the Eastern Kingdoms, or the Home Nations, or in an entirely different world etc; you can set stuff on the outside of Spire)
  • New classes
  • Huge mega-campaigns that require the player characters to act in certain ways to further the plot (write a novel instead, get it out of your system, then come back to us)
  • The big secret metaplot behind the universe (there isn’t one)
  • Brand new big secret organisations that mess with the world behind the scenes (we’ve got enough of those, use one of the existing ones)
  • Lists of unconnected weapons and monsters

WHAT WE CAN OFFER YOU

CASH. We pay our writers.

EDITING. All your work will be edited by us, and either fed back to you for improvement or published once we’ve made changes. Which means: your work will be better, which is good.

MECHANICS. If you aren’t comfortable writing mechanics for our system, we can do that – just tell us what you need the mechanics to do and we can fill in the blanks if we’re capable. If you are comfortable, take a go at writing it, and we can make sure that it lines up with the rest of the world.

YOUR NAME IN LIGHTS. Well, your name in print, or PDF, at least. But: you’ll be credited for everything you do. If you write something, it’s important that people know you did it.

THE NEXT STEP

Send a pitch to admin@rowanrookanddecard.com – no more than a hundred words or so – which outlines what part of Spire you’d like to explore, and what kind of scenario you’re interested in setting up there. What are the players tasked with doing? What opposition stands in their way? Imagine you’re describing it to a group of prospective players and you want to share your excitement with them.

Also, send over examples of, or links to examples of, other work that you’ve done. If you don’t have a portfolio, send us a link to your blog, or some other place that you store your words. (If you don’t have any examples of your writing to make available to us… well, wow us with the pitch, and we’ll talk.)

If we like it, and we think that the concept has the capacity to be turned into something special, we’ll be in touch.

  • Grant, Chris and Mary

Kings of Silver release date: 31st May

[edit: Kings of Silver is out now! Download it here.]

We’re excited to announce that Kings of Silver, the latest campaign frame for the Spire RPG, will be released on the 31st of May.

WHAT IS KINGS OF SILVER?

Kings of Silver is a campaign frame – a way to set up a series of linked games of Spire using the same characters – set in Spire’s Silver Quarter.

Some of the weekly happenings in the Silver Quarter, courtesy of The Silhouette

If you’ve read our other ones – Blood & Dust and Eidolon Sky – you’ll have noticed that we don’t really do pre-written scenarios the way a lot of other games designers do. As we don’t like to make reams of notes when we run games ourselves – and we’re not big fans of reading them, either – we wanted to create a setup that game the GM and players flexibility to explore the weird world of Spire but also a solid framework to guide them through the experience.

READ ALL ABOUT IT

Kings of Silver newspaper clippings

Kings of Silver starts with a sheaf of newspaper clippings cut from magazines and newspapers distributed throughout the city.  (We’ve included all 10 as stand-alone images, too, for ease of printing.) The cell are instructed to use the clippings as a starting point to investigate three power-players in the glittering Silver Quarter:

  • Hestra Wander-the-Lost, scandalous media sensation, master seductress and sister to the morose warrior-poet on the city council with the same surname
  • Lay-Deacon Strides-Out-Harmonious, a wealthy devotee to Father Summer, who has been building heavily-defended temple-casinos throughout the district, and
  • Loq Walks-On-Light, enigmatic ex-military playboy who boasts an increasingly large entourage and some strange philosophies

From there, we adopt a hands-off approach to adventure design. Each of the three main NPCs (and a few other important people) are given full breakdowns and a series of suggested scenes that the GM can weave into the story, and we’ve taken a guess at a few finales that might happen, but we can’t be sure how it will end.  After all, if you know how a roleplaying game is going to finish… well, what’s the point in playing at all?

EXTRA STUFF

Kings of Silver also boasts several pages of random tables designed to evoke the atmosphere of the gaudiest district in Spire – festivals, noble families, street furniture, whatever the gangsters who run the place are doing, and whatever the city guard are doing to keep things ticking over – six pre-generated characters with Silver-Quarter-ready backstories, and a full list of employees for The Manticore gambling house which the player cell has received as a cover identity.

Hestra is protected by the Order of the Querent Hound, handsomest knights in all of Spire

What’s more, we’re releasing this 45-page PDF on a pay-what-you-want basis! We’re really keen for you to hit the ground running with Spire – hopefully Kings of Silver can help, and give you inspiration for your own campaigns. We’re really proud of Kings of Silver,  and we’re looking forward to sharing it with you. Keep an eye on our Twitter account, or check back here next week, to pick it up.