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WHAT’S UP WITH THESE KOBOLDS?

Header image by David Stanley on Flickr

1 – Their master, a proud red dragon, died several generations ago. Now, when they march to war, they swarm underneath her skeleton and tanned, leathery hide, and carry her to glory. Arrows bounce off her scales, and they lob alchemist’s fire out of her jaws. (The locals aren’t too smart, so they think it’s still the dragon.)

2 – They’re robbing a bank. Their dragon has grown fat and lazy, and is tasking them with breaking into nearby banks (or: magic shops, universities, merchant trading houses – anywhere with a surplus of gold) and stealing as much as they can carry, relying on their skills at digging underground and disarming defences. They rig the perimeter with traps first, in case they’re discovered.

3 – They’re selling information on dragons to the highest bidder – lair locations, weaknesses, favoured prey types, hidden tunnels, types of treasure, and so on. They’re part of a collective who fled their masters and are trying to get them killed off before they hunt them down and do the same to them.

4 – They’ve engaged in trench and tunnel warfare with the local gnomes, digging under the roots of ancient trees to undermine each other, and setting nasty traps in the dense underbrush. The war ground to a standstill a year or so ago, but the no-man’s land in the forest is a tangled mess primed to kill the first person who steps into it.

5 – They hollow people out and fill them full of traps to lure people in. Sometimes they use low-grade magic items technology to complete the ruse – some clockwork to make a corpse writhe back and forth, a music box in the throat to give out an injured moan or a cry for help. The really good ones can make them walk around a bit, too. (They have a sick sense of humour, often setting them up in lifelike positions and snickering in hiding until someone approaches and triggers the traps.)

6 – They’re the larval state of dragons. If they survive long enough, and gather a large enough hoard, they’ll burrow down inside it and emerge at the start of the next summer as a young dragonling. Problem is, dragons don’t like other dragons, so they have to hide, or hire help, else they’ll wind up dead.

7 – The dwarves chose to collapse the mines as they fled, leaving the kobolds trapped within. That was six hundred years ago, and kobolds breed fast and live short, cruel lives, and now the town has opened up the mines again. The kobolds – or, the feral, pallid, almost-blind descendants of them – are still there, and they don’t want to give up their new home.

8 – They’re walking into the centre of town, bold as brass, proclaiming the coming of a mighty and powerful dragon who demands tribute else she’ll burn the whole town to the ground. Their paperwork looks official enough, but they could be having you on. Then again, do you really want to risk it?

9 – They’re transporting a dragon egg – the child of their mistress – to a sacred spawning site deep in the frosty mountains (or a volcano, for a red dragon, or a forest cavern for a green dragon, etc.). Surely this place must contain vast riches!

10 – They offer themselves as guides to move through Tunnels, a slipshod and unstable dimension which can be reached through any underground passage that’s deep, old, and dark enough. But you don’t want to meet the horrible things that live there – great hungry worms made of writhing darkness – so tread lightly, and leave quickly.

Remnants is a series where Chris and Grant, the creative leads behind Rowan, Rook & Decard, create a fantasy world through the use of Dx tables. Because who has time to read a full setting book?

[REMNANTS] Once upon a time, when the dragon-kings ruled the aetherealms and the Witch-Queens fought grand duels over generations with arcana of unimaginable power, the worlds split apart. There was too much magic, and reality couldn’t bear the weight any longer. The otherworlds splintered apart like ships crashing against a shoreline; but the pieces remained, shards of reality, and they pierced the material realm. A thousand dimensions, all attached to various degrees, to the prime material: some forgotten, some overrun with new inhabitants, some spawning monstrous creatures into the world, and some ripe for plundering.

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What are those orcs doing?

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Header image by Bill Smith on Flickr

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Arguing about….

  1. The best way to cook adventurers that you’ve caught, as a lone halfling sits marinating in olive oil and herbs
  2. Which orc god is more brutally handsome – the gruff and unshaven Gruhg or the lithe and muscular Osso
  3. Who’s on their side and who’s a plant from the Order of the Baleful Eye, orc police force, after the coach robbery went wrong
  4. Whether horses can talk or not
  5. The best way back to their encampment before it gets dark, because these hills are crawling with armed lunatics
  6. Whose fault it was that Krug died in the last fight against those wolves

2  Dividing up their stash of stolen…

  1. Statues, lifted from the mansion of a mad Baroness
  2. Hams, taken from a now-vengeful travelling ham merchant
  3. Dogs, from an illegal puppy farm, and boy are they cute
  4. Copper pieces in huge sacks, so big they can barely carry them
  5. Gnomish-made trinkets that swap places whenever they take their eyes off them
  6. Paint, from a wilderness artists’ commune they just sacked

Tucking into a meal of…

  1. A sort of horrible fungus cake
  2. Slug stew, an orcish delicacy none of them are going to admit they don’t enjoy
  3. Beef and root vegetable hotpot, made outrageously spicy, as is the orcish way
  4. The end of a packet of biscuits and half a cigarette each
  5. Orc feet, prepared in the traditional manner (toes on)
  6. A whole witch, who’s not quite dead yet

Attempting to…

  1. Climb a tree so they can escape the bear, but it is not a big tree and they are very big orcs
  2. Build a trap for those “stupid adventurers”
  3. Repair their wagon, damaged in the storm after a tree fell on it
  4. Identify a dangerous magic item they stole – one of them is just a pair of smoking boots
  5. Pick out an outfit for Groblar’s wedding, also determine which of them he is going to marry and make his Queen
  6. Divide up the room fairly after a proper row

5  Singing about…

  1. Punching, and the best way to do it
  2. Shouting, and how it’s the best
  3. The beautiful orc boys and/or girls back home
  4. Heartbreak and loss, in a high-pitched and mournful aria
  5. Strangling dogs
  6. Chops

6  Fighting…

  1. A wounded but still fierce boar
  2. A young owlbear, for practice, and it’s not going super-well
  3. A crafty witch and her sprite familiars
  4. A picture of a dragon to get them fired up
  5. Their own raging carnal urges, after the boss told them not to kiss each other when he was away
  6. The villain, after an unusual crisis of conscience

Remnants is a series where Chris and Grant, the creative leads behind Rowan, Rook & Decard, create a fantasy world through the use of Dx tables. Because who has time to read a full setting book?

[REMNANTS] Once upon a time, when the dragon-kings ruled the aetherealms and the Witch-Queens fought grand duels over generations with arcana of unimaginable power, the worlds split apart. There was too much magic, and reality couldn’t bear the weight any longer. The otherworlds splintered apart like ships crashing against a shoreline; but the pieces remained, shards of reality, and they pierced the material realm. A thousand dimensions, all attached to various degrees, to the prime material: some forgotten, some overrun with new inhabitants, some spawning monstrous creatures into the world, and some ripe for plundering.

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What’s weird about these goblins?

credit: Hammermancer image by Iguanamouth

1 They worship seagulls, after being caught at sea on a particularly treacherous voyage, and view them as pecky angels. The worship is not at all mutual and many of the dropping-caked goblins are blind in one or more eyes.

2 They love explosions. They were raised in a mine, turfed out by expansionist dwarves, and now they roam the countryside with a cartload of stolen dynamite and a grudge to settle. (They can hurl mining explosives, dealing moderate area damage, and they defend their cart with terrifying, chew-through-your-ankles zeal.)

3 They killed a first-level adventuring party, and have therefore levelled up. One of them is convinced he’s a cleric, another a wizard, a third a rogue, and so on. They all wear armour that’s far too big for them, but they can fight better than the average goblin.

4 They feed off insults thanks to an old fey pact. They’ll try to get people to swear at them or toss garbage their way, at which point they gain a handful of temporary hitpoints and maybe a bonus to hit for a round or two. To encourage insults, they dress as offensively as possible and like throwing turds at people.

5 They live inside a giant beehive full of giant bees, and they serve the queen. They paint themselves yellow and black in an attempt to fit in; this may or not not just be part of a ruse to steal some giant honey.

6 They’re not a joke; they’re anti-dwarf tunnel-fighters, trained to make improvised traps and lay ambushes. Their kind can see in total darkness, and they all inflict sneak attack damage as though they were rogues. (They’ll run like hell away from a fight, too, if it looks like they can’t win. Tracking them down is half the battle.)

7 A necromancer wove spells of undeath over the wrong graveyard, so now they’re skeletal goblins. Not much else has changed about them; they retain their mischievous nature, and often enjoy swapping heads or playing each other like xylophones as a gag.

8 They’re not interested in fighting, and are on a sort of fund-raising mission to get enough copper pieces to repair their dungeon roof, which has been leaking something awful. They’re doing okay so far, but they need a solid donation to ensure they can stay homed through winter.

9 They made off with a sizeable portion of a dragon’s hoard and are living like kings – and they’re clad in stolen magic armour that makes them hard to kill. They’re not the real threat, though, because the dragon can smell stolen gold, and she’s coming to get it back.

10 Devoid of morals and finding it easy to sneak up on people, the goblins have set up a sort of protection racket in the village; the inhabitants leave out food and drink for them on their back steps at night, and in exchange, the goblins keep them safe from low-level threats and non-goblin burglary. They’re not doing too bad a job of it, either.

Remnants is a series where Chris and Grant, the creative leads behind Rowan, Rook & Decard, create a fantasy world through the use of Dx tables. Because who has time to read a full setting book?

[REMNANTS] Once upon a time, when the dragon-kings ruled the aetherealms and the Witch-Queens fought grand duels over generations with arcana of unimaginable power, the worlds split apart. There was too much magic, and reality couldn’t bear the weight any longer. The otherworlds splintered apart like ships crashing against a shoreline; but the pieces remained, shards of reality, and they pierced the material realm. A thousand dimensions, all attached to various degrees, to the prime material: some forgotten, some overrun with new inhabitants, some spawning monstrous creatures into the world, and some ripe for plundering.