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Everything Heart books bundle

Everything we’ve made for Heart, all wrapped up in one disquieting package.

Heart: The City Beneath RPG

Hardcover + PDF
AU$67.86 AU$61.07 Save AU$6.79

Heart: The City Beneath RPG

A red wet heaven slumbers fitful under the city of Spire.

Hardcover + PDF
Hardcover + PDF AU$61.07
AU$

Sanctum: A Heart Sourcebook

Softback + PDF
AU$15.51 AU$13.96 Save AU$1.55

Sanctum: A Heart Sourcebook

Create and destroy settlements in the City Beneath with this sourcebook for the Heart RPG.

Softback + PDF
Softback + PDF AU$13.96
AU$

Doors to Elsewhere: A Heart Sourcebook

Softback + PDF
AU$15.51 AU$13.96 Save AU$1.55

Doors to Elsewhere: A Heart Sourcebook

Visit Elsewhere, the City Between, in this unique dimension-hopping adventure for Heart: the City Beneath.

Softback + PDF
Softback + PDF AU$13.96
AU$

Burned and Broken: A Heart Sourcebook

Softcover + PDF
AU$15.51 AU$13.96 Save AU$1.55

Burned and Broken: A Heart Sourcebook

The Ministry cast you out and turned against you. Can you survive in the City Beneath?

Softcover + PDF
Softcover + PDF AU$13.96
AU$

Vermissian Black Ops: A Heart Sourcebook

Softback + PDF
AU$15.51 AU$13.96 Save AU$1.55

Vermissian Black Ops: A Heart Sourcebook

Engage in desperate high-stakes combat against the Spiral Council in this sourcebook for the Heart RPG.

Softback + PDF
Vermissian Black Ops cover
Softback + PDF AU$13.96
AU$

Heart: The City Beneath Quickstart rules

Softcover+ PDF
AU$15.51 AU$13.96 Save AU$1.55

Heart: The City Beneath Quickstart rules

Take your first steps into the City Beneath with this quickstart edition of the Heart RPG.

Softcover+ PDF
Softcover+ PDF AU$13.96
AU$

Heart Map and Sticker set

Quantity

Dive headlong into the subterranean madness of Heart: The City Beneath with this exhaustive bundle. It includes physical and digital versions of the following:

  • Heart: The City Beneath corebook which contains all the rules you’ll need to lead doomed adventurers on mad, self-destructive quests
  • Sanctum, a guide to making a haven with your player group (and then destroying it with a series of nightmarish angels)
  • Doors to Elsewhere, a plane-hopping campaign frame that sees delvers step into an alternate (and actually quite nice) universe through mysterious portals that appear throughout the Heart
  • Burned and Broken, a translation guide to bring Spire characters into Heart after they’re disowned by the Ministry and must flee the city
  • Vermissian Black Ops, a high-action special operations campaign frame that lets you strike against valuable assets in the City Above
  • The Heart Quickstart rules, with a stripped-back version of the core system and an adventure to get you started
  • Optionally, a thick card hexmap and sticker set with which to plot your journeys

There’s no better way to start your tale of hubris and despair in the red wet heaven that slumbers fitful beneath the city of Spire.

Reviews

  1. spinyboots (verified owner)

    Sprung for the bundle to keep things simple and because it everything looked so cool. The core book is absolutely gorgeous, with a linen-y texture on the cover I still can't get over. Easily one of the most book-y books I own. Packed with twisting, inky art alongside simple, usable two-column layout. As a setting, the Heart is clear, tantalizing, and I found it surprisingly easy to get everyone on the same page. It's rich with weirdness, horror, and danger in a way I find incredibly freeing as a…

    Sprung for the bundle to keep things simple and because it everything looked so cool. The core book is absolutely gorgeous, with a linen-y texture on the cover I still can’t get over. Easily one of the most book-y books I own. Packed with twisting, inky art alongside simple, usable two-column layout. As a setting, the Heart is clear, tantalizing, and I found it surprisingly easy to get everyone on the same page. It’s rich with weirdness, horror, and danger in a way I find incredibly freeing as a GM. The core mechanics great. Resistances make providing consequences easy, and combat is a breeze. (No initiative! No turns, even! This does take a minute for players to get used to.) The system as a whole can feel a little amorphous and it’ll take me a while to work out the impact each mechanic has, but it’s been an absolute pleasure to run so far. The writing is stylistically punchy, pulpy, evocative, and readable, and structurally focused on creating significant consequences at the table. Everything in Heart is some combination of cool and/or horrible. Usually both. I haven’t dug as much into the sourcebooks, but the print quality is excellent. Rather than providing broad expansion or specific adventures, each sourcebook carves out a new and different framework for playing Heart in some unexplored corner of the setting, whether that’s by working to protect and provide for a particular haven, or using an interdimensional train network to carry out revolutionary wetwork in the City Above. The design in the sourcebooks is a little less consistent than in the core book, but the art remains top notch. The Quickstart is a handy cut-down version of the rules, and comes with a short introductory adventure. Probably a great way of learning the ropes. I wouldn’t know, I jumped straight into the full book. Too excited not to.

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