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Everything Heart books bundle

Everything we’ve made for Heart, all wrapped up in one disquieting package.

Heart: The City Beneath RPG

Heart: The City Beneath RPG

A red wet heaven slumbers fitful under the city of Spire.

Hardcover + PDF Original price was: €45.00.Current price is: €40.50.
Heart Special edition cover
Echo Original price was: €70.00.Current price is: €63.00.
The Hive edition of Heart: The City Beneath
Hive Original price was: €70.00.Current price is: €63.00.

Ways & Means: a Heart sourcebook

Selected:Hardback + PDF
40.00 38.00 Save 2.00

Ways & Means: a Heart sourcebook

Ways and Means is a 168 page hardback sourcebook for Heart: The City Beneath. Inside you'll find a towering pile of exciting new content to delight and horrify players and GMs alike.

Hardback + PDF
Hardback + PDF Original price was: €40.00.Current price is: €38.00.

Dagger in the Heart

Selected:Hardback + PDF
40.00 36.00 Save 4.00

Dagger in the Heart

Dagger in the Heart is the first full-length adventure for the award winning Heart: The City Beneath: a sandbox campaign that takes delvers into the deepest recesses of the Heart in search of their destiny. 

Dagger in the Heart cover
Hardback + PDF Original price was: €40.00.Current price is: €36.00.
The cover image for Dagger in the Heart, showing a giant monstrosity towering over a fleshy train
PDF Original price was: €18.00.Current price is: €16.20.

Sanctum: A Heart Sourcebook

Selected:Softback + PDF

Doors to Elsewhere: A Heart Sourcebook

Selected:Softback + PDF

Burned and Broken: A Heart Sourcebook

Selected:Softcover + PDF

Vermissian Black Ops: A Heart Sourcebook

Selected:Softback + PDF

Heart: The City Beneath GM Screen

Selected:Physical + PDF

Deranged Scrawlings vol 1: Heart tables for your GM screen

Selected:Booklet + PDF

Heart: The City Beneath Quickstart

Selected:Softcover+ PDF

Heart Map and Sticker set

Delve Deck: exploration cards for Heart: The City Beneath

Selected:Card deck + PDF
Quantity

Dive headlong into the subterranean madness of Heart: The City Beneath with this exhaustive bundle. It includes physical and digital versions of the following:

  • Heart: The City Beneath corebook which contains all the rules you’ll need to lead doomed adventurers on mad, self-destructive quests.
  • Ways and Means, a sourcebook full of GM and player options, delve ideas, equipment, landmarks, hirelings, trinkets, animal companions and more.
  • Dagger in the Heart, a full-length adventure by Gareth Ryder-Hanrahan containing new Beats, antagonists, delves, landmarks and much, much more.
  • Sanctum, a guide to making a haven with your player group (and then destroying it with a series of nightmarish angels).
  • Doors to Elsewhere, a plane-hopping campaign frame that sees delvers step into an alternate (and actually quite nice) universe through mysterious portals that appear throughout the Heart.
  • Burned and Broken, a translation guide to bring Spire characters into Heart after they’re disowned by the Ministry and must flee the city.
  • Vermissian Black Ops, a high-action special operations campaign frame that lets you strike against valuable assets in the City Above.

Optional extras:

  • The glorious Heart GM screen – a trifold artwork that comes with a booklet of useful tables and cheat sheets you can cut out to create your own perfect GM tool.
  • Deranged Scrawlings, a cut-out booklet filled with snippets of setting and extra material for use with the Heart GM screen.
  • The Heart Quickstart rules, with a stripped-back version of the core system and an adventure to get you started.
  • A thick card hexmap and sticker set with which to plot your journeys.
  • The Delve deck, a set of exploration cards to help you randomly generate interesting delves between locations.

There’s no better way to start your tale of hubris and despair in the red wet heaven that slumbers fitful beneath the city of Spire.

Reviews

  1. spinyboots (verified owner)

    Sprung for the bundle to keep things simple and because it everything looked so cool. The core book is absolutely gorgeous, with a linen-y texture on the cover I still can't get over. Easily one of the most book-y books I own. Packed with twisting, inky art alongside simple, usable two-column layout. As a setting, the Heart is clear, tantalizing, and I found it surprisingly easy to get everyone on the same page. It's rich with weirdness, horror, and danger in a way I find incredibly freeing as a…

    Sprung for the bundle to keep things simple and because it everything looked so cool. The core book is absolutely gorgeous, with a linen-y texture on the cover I still can’t get over. Easily one of the most book-y books I own. Packed with twisting, inky art alongside simple, usable two-column layout. As a setting, the Heart is clear, tantalizing, and I found it surprisingly easy to get everyone on the same page. It’s rich with weirdness, horror, and danger in a way I find incredibly freeing as a GM. The core mechanics great. Resistances make providing consequences easy, and combat is a breeze. (No initiative! No turns, even! This does take a minute for players to get used to.) The system as a whole can feel a little amorphous and it’ll take me a while to work out the impact each mechanic has, but it’s been an absolute pleasure to run so far. The writing is stylistically punchy, pulpy, evocative, and readable, and structurally focused on creating significant consequences at the table. Everything in Heart is some combination of cool and/or horrible. Usually both. I haven’t dug as much into the sourcebooks, but the print quality is excellent. Rather than providing broad expansion or specific adventures, each sourcebook carves out a new and different framework for playing Heart in some unexplored corner of the setting, whether that’s by working to protect and provide for a particular haven, or using an interdimensional train network to carry out revolutionary wetwork in the City Above. The design in the sourcebooks is a little less consistent than in the core book, but the art remains top notch. The Quickstart is a handy cut-down version of the rules, and comes with a short introductory adventure. Probably a great way of learning the ropes. I wouldn’t know, I jumped straight into the full book. Too excited not to.

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